
The most intoxicating power, it turns out, is the devious kind.īut as with any other kind of intoxication, there’s also a comedown. While playing Underlords for a few hours yesterday, I cackled each time my army revealed its true, clone-tastic form. But, in the short term, there’s an undeniable sense of power to running an OP build, especially when it centres around an off-kilter strategy like force-feeding your opponents clones until they explode. Generally in multiplayer games, I try to stay away from OP builds and characters, because while I like to win, winning all the time is boring. In the meantime, I’d be lying if I said it wasn’t wicked fun to finally wreck faces with my favourite units.
#Dota underlords builds Patch#
No other combo in Dota Underlords can come even remotely close to doing that, and Valve has already said that a balance patch is on the way.

So basically, if you’ve got a couple Arc Wardens and a couple Crystal Maidens, you can knock an opponent out of a match in a turn or two. And unlike some units that spawn other units, Arc Warden’s clones do count toward damage to your opponents’ central HP pools, which decide if they get eliminated from a match or not. The current Primordial bonus makes battles take forever. For one, the longer fights take, the more Arc Wardens have time to multiply. Just imagine your opponents’ seething with rage as they futilely struggle against your horrible Russian doll army, where every unit they squash begets another unit until the entire board is just these stupid fish bowl wizards multiplying and multiplying.Īs funny as this strategy is, it’s also mad unfair, for a couple reasons. However, if you add a unit called Crystal Maiden and a couple key (but no longer particularly rare) items to the equation, he’ll get a big mana boost and continually clone himself. Typically, he’ll just make one clone and be done with it. In short, Arc Warden is a Primordial whose ability allows him to clone himself.

The best one, though, is the old Arc Warden clone bonanza, which up to this point was largely just seen as a meme strategy. That makes for a tactical backbone that may as well be made out of titanium, and you can slot it into the skeleton of a number of strategies. Currently, it’s not even a little bit hard to get four Primordials. If you’ve got four Primordials on the field, this bonus applies to all of your units, regardless of alliance. So now you get these herky-jerky stop-start clockwork skirmishes where enemies can barely touch your army of rock monsters, electro-wizards, and heaving masses of congealed darkness because they keep stunning themselves. Four seconds is an eternity in Underlords battles it can be a life-and-death difference for individual units.

This basically works like a stun, and a nasty one to boot. Gyro, Shadow Fiend and Disruptor are some examples that can benefit from the reduced magic resistance buff.Here’s the current issue: As of a recent balance patch, Primordials’ alliance ability now gives them a 30 per cent chance to disarm attackers for four seconds every time they’re hit. You can swap some of the Knights for Humans to trigger the 6 Humans alliance, great for disabling your enemies’ spells.įinally, don’t hesitate to trade Knights for high-tier units with powerful magic damage in the late game. In addition, his Breathe Fire skill benefits from the reduced magic resistance buff from the Mage synergy. The Knights + Mages lineup can also trigger two supplementary alliances by adding in just one hero-the almighty Dragon Knight!ĭK will enable the Dragon synergy with Puck, as well as the 4 Human effect which allows your attacks to Silence enemy targets. Remember, the Knights’ damage reduction buffs apply for magical damage too. Lich, Keeper of the Light and Razor all deal enormous amounts of AoE damage too.Ī 6 Mages lineup is almost always required for this build to trigger the -100% Magic Resistance debuff, which is essential when facing defense-heavy builds such as Knights. For this build, your damage output will mostly come from your Mages’ powerful spells that deal quick bursts of magical damage.
